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About:

Welcome to the Hatari web site!
Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD,Mac OS X, Windows and other systems which are supported by theSDL library.The Atari ST was a 16/32 bit computer system which was first released by Atariin 1985. Using the Motorola 68000 CPU, it was a very popular computer havingquite a lot of CPU power at that time.Unlike many other Atari ST emulators which try to give you a goodenvironment for running GEM applications, Hatari tries to emulate the hardwareof a ST as close as possible so that it is able to run most of the old ST gamesand demos.Hatari is open source software and is distributed under the terms of theGNU General Public License (GPL).

Features:

Hatari supports the emulation of most of the ST and STE hardware, including somespecial tricks like raster interrupts, border effects and PSG sample sound.A joystick can be emulated with the cursor keys or with a real PC joystick.Hatari also features the possibility to 'mount' a directory of thehost system as a ST drive, or to use images from an original Atari's hard disk.
Hatari is also able to emulate the additional hardware of the TT or Falconmachines, like the Videl video chip or the DSP 56001. However, note that TTand Falcon support are currently still in development and experimental.

System requirements:

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Hatari needs a fast machine (1 GHz or more for ST/STE emulation, > 2 GHzfor Falcon emulation) which is running a POSIX compatible operating system(preferably GNU/Linux) that supports the SDL library.There are also some ports to other operating systems like macOS or Windows,please see the links page for more information.Non-Linux systems like FreeBSD etc. are rarely tested, so if you run intoproblems while compiling Hatari on such platforms, please let us know!

Linux
Mac

Have a look at the downloads page for detailsabout the required libraries and available packages.Some binary packages are now available, too, but not for all architectures.So you might need to also have GNU C on your system to recompile the sourcecode of Hatari.

Before you can finally run the emulator, you also need a TOS image file.TOS is the built-in operating system of the Atari 16/32 bit computers.Since it is not possible to ship one of these image files with Hatari,you either have to create your own image from your Atari or you have touse EmuTOS, a free TOSreplacement.

Linux users who want to run Windows applications without switching operating systems have been able to do so for years with Wine, software that lets apps designed for Windows run on Unix-like systems.

There has been no robust equivalent allowing Mac applications to run on Linux, perhaps no surprise given that Windows is far and away the world's most widely used desktop operating system. A developer from Prague named Luboš Doležel is trying to change that with 'Darling,' an emulation layer for OS X.

'The aim is to achieve binary compatible support for Darwin/OS X applications on Linux, plus provide useful tools that will aid especially in application installation,' Doležel's project page states. Darwin is Apple's open source operating system, which provides some of the backend technology in OS X and iOS. The name 'Darling' combines Darwin and Linux. Darling works by 'pars[ing] executable files for the Darwin kernel.. load[ing] them into the memory.. and execut[ing] them.'

But there is a ways to go. 'Darling needs to provide an ABI-compatible [application binary interface] set of libraries and frameworks as available on OS X.. by either directly mapping functions to those available on Linux, wrapping native functions to bridge the ABI incompatibility, or providing a re-implementation on top of other native APIs,' the project page notes.

Doležel, who started Darling a year ago, described the project and its progress in an e-mail interview with Ars. Darling is in the early stages, able to run numerous console applications but not much else. 'These are indeed the easiest ones to get working, albeit 'easy' is not the right word to describe the amount of work required to achieve that,' Doležel said. 'Such applications include: Midnight Commander, Bash, VIM, or Apple's GCC [GNU Compiler Collection]. I know it doesn't sound all that great, but it proves that Darling provides a solid base for further work.'

Users must compile Darling from the source code and then 'use the 'dyld' command to run an OS X executable,' Doležel said. One roadblock is actually getting Mac .dmg and .pkg application files working on a Linux system. Because doing so isn't that straightforward, Doležel said, 'I've written a FUSE module that enables users to mount .dmg files under Linux directly and without root privileges. An installer for .pkg files is underway.'

Unix/Linux synergy

Mac Os X Simulator Online

The fact that OS X is a Unix operating system provides advantages in the development process. 'This saved me a lot of work,' Doležel explained. 'Instead of implementing all the 'system' APIs, it was sufficient to create simple wrappers around the ones available on Linux. I had to check every function for ABI compatibility and then test whether my wrapper works, so it wasn't as easy as it may sound.'

Another lucky break not available to Wine developers is that Apple releases some of the low-level components of OS X as open source code, 'which helped a lot with the dynamic loader and Objective-C runtime support code,' Doležel noted.

But of course, the project is an extremely difficult one. Doležel isn't the first to try it, as Darling was initially based on a separate project called 'maloader.' Doležel said he heard from another group of people 'who started a similar project before but abandoned the idea due to lack of time.'

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Doležel was actually a novice to OS X development when he started Darling, being more familiar with OS X from a user's perspective than a developer's perspective. 'I have personally looked for something like Darling before, before I realized I would have to start working on it myself,' he said.

Darling relies heavily on GNUstep, an open source implementation of Apple's Cocoa API. GNUstep provides several core frameworks to Darling, and 'the answer to 'can it run this GUI app?' heavily depends on GNUstep,' Doležel said. Doležel is the only developer of Darling, using up all his spare time on the project.

No reverse-engineering

Doležel isn't reverse-engineering Apple code, noting that it could be problematic in terms of licensing and also that 'disassembling Apple's frameworks wouldn't be helpful at all because Darling and the environment it's running in is layered differently than OS X.'

The development process is a painstaking one, done one application at a time. Doležel explains:

Emulator

Hatari needs a fast machine (1 GHz or more for ST/STE emulation, > 2 GHzfor Falcon emulation) which is running a POSIX compatible operating system(preferably GNU/Linux) that supports the SDL library.There are also some ports to other operating systems like macOS or Windows,please see the links page for more information.Non-Linux systems like FreeBSD etc. are rarely tested, so if you run intoproblems while compiling Hatari on such platforms, please let us know!

Have a look at the downloads page for detailsabout the required libraries and available packages.Some binary packages are now available, too, but not for all architectures.So you might need to also have GNU C on your system to recompile the sourcecode of Hatari.

Before you can finally run the emulator, you also need a TOS image file.TOS is the built-in operating system of the Atari 16/32 bit computers.Since it is not possible to ship one of these image files with Hatari,you either have to create your own image from your Atari or you have touse EmuTOS, a free TOSreplacement.

Linux users who want to run Windows applications without switching operating systems have been able to do so for years with Wine, software that lets apps designed for Windows run on Unix-like systems.

There has been no robust equivalent allowing Mac applications to run on Linux, perhaps no surprise given that Windows is far and away the world's most widely used desktop operating system. A developer from Prague named Luboš Doležel is trying to change that with 'Darling,' an emulation layer for OS X.

'The aim is to achieve binary compatible support for Darwin/OS X applications on Linux, plus provide useful tools that will aid especially in application installation,' Doležel's project page states. Darwin is Apple's open source operating system, which provides some of the backend technology in OS X and iOS. The name 'Darling' combines Darwin and Linux. Darling works by 'pars[ing] executable files for the Darwin kernel.. load[ing] them into the memory.. and execut[ing] them.'

But there is a ways to go. 'Darling needs to provide an ABI-compatible [application binary interface] set of libraries and frameworks as available on OS X.. by either directly mapping functions to those available on Linux, wrapping native functions to bridge the ABI incompatibility, or providing a re-implementation on top of other native APIs,' the project page notes.

Doležel, who started Darling a year ago, described the project and its progress in an e-mail interview with Ars. Darling is in the early stages, able to run numerous console applications but not much else. 'These are indeed the easiest ones to get working, albeit 'easy' is not the right word to describe the amount of work required to achieve that,' Doležel said. 'Such applications include: Midnight Commander, Bash, VIM, or Apple's GCC [GNU Compiler Collection]. I know it doesn't sound all that great, but it proves that Darling provides a solid base for further work.'

Users must compile Darling from the source code and then 'use the 'dyld' command to run an OS X executable,' Doležel said. One roadblock is actually getting Mac .dmg and .pkg application files working on a Linux system. Because doing so isn't that straightforward, Doležel said, 'I've written a FUSE module that enables users to mount .dmg files under Linux directly and without root privileges. An installer for .pkg files is underway.'

Unix/Linux synergy

Mac Os X Simulator Online

The fact that OS X is a Unix operating system provides advantages in the development process. 'This saved me a lot of work,' Doležel explained. 'Instead of implementing all the 'system' APIs, it was sufficient to create simple wrappers around the ones available on Linux. I had to check every function for ABI compatibility and then test whether my wrapper works, so it wasn't as easy as it may sound.'

Another lucky break not available to Wine developers is that Apple releases some of the low-level components of OS X as open source code, 'which helped a lot with the dynamic loader and Objective-C runtime support code,' Doležel noted.

But of course, the project is an extremely difficult one. Doležel isn't the first to try it, as Darling was initially based on a separate project called 'maloader.' Doležel said he heard from another group of people 'who started a similar project before but abandoned the idea due to lack of time.'

Avi to mp4 converter mac free download - iTool AVI To iPod Converter for MAC, Mac Free Any MP4 Converter, Mac Any MP4 Converter, and many more programs. Mp4 downloader for mac free download - Mac Video Downloader, Aiseesoft MP4 Converter for Mac, AnyMP4 Mac Video Downloader, and many more programs. Mp4 to dvd converter for mac free download.

Doležel was actually a novice to OS X development when he started Darling, being more familiar with OS X from a user's perspective than a developer's perspective. 'I have personally looked for something like Darling before, before I realized I would have to start working on it myself,' he said.

Darling relies heavily on GNUstep, an open source implementation of Apple's Cocoa API. GNUstep provides several core frameworks to Darling, and 'the answer to 'can it run this GUI app?' heavily depends on GNUstep,' Doležel said. Doležel is the only developer of Darling, using up all his spare time on the project.

No reverse-engineering

Doležel isn't reverse-engineering Apple code, noting that it could be problematic in terms of licensing and also that 'disassembling Apple's frameworks wouldn't be helpful at all because Darling and the environment it's running in is layered differently than OS X.'

The development process is a painstaking one, done one application at a time. Doležel explains:

To improve Darling, I first take or write an application I'd like to have running. If it is someone else's application, I first examine it with one of the tools that come with Darling to see what frameworks and APIs it requires. I look up the APIs that are missing in Apple's documentation; then I create stub functions for them and possibly for the rest of the framework, too. (Stub functions only print a warning when they are called but don't do any real work.)

The next step is to implement all the APIs according to the documentation and then see how the application reacts. I also add trace statements into important functions to have an insight into what's happening. I believe this is very much like what Wine developers do.

When things go wrong, I have to use GDB [GNU Debugger] to debug the original application.

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It is rather unfortunate that Apple's documentation is often so poorly written; sometimes I have to experiment to figure out what the function really does. Many OS X applications seem to contain complete pieces of example code from Apple's documentation, presumably because one would have to spend a lot of time getting to understand how the APIs interact. This is why I appreciate open source so much—when the documentation is sketchy, you can always look into the code.

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Years of development are needed. Similar to Wine, 'Having a list of applications known to be working is probably the best way to go,' Doležel said.

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Darling should work on all Linux distributions, he said, with the catch that 'many apps for OS X are 32-bit only, and installing 32-bit packages on a 64-bit Linux system could be tricky depending on your distribution. I personally use Gentoo Linux, so I'm gradually creating a Portage overlay that would compile Darling and all dependencies for both 32-bit and 64-bit applications.'

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Doležel would like to bring Angry Birds, other games, and multimedia applications to Linux. Mac os x for 64 bit pc. Darling could potentially 'be used to run applications compiled for iOS,' he writes on the project site. This will also be a challenge. 'The intention is to support the ARM platform on the lowest levels (the dynamic loader and the Objective-C runtime),' he writes. 'Rewriting the frameworks used on iOS is a whole different story, though.'





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